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Matthew Riley

Software Craftsman, Video Game Enthusiast, Critic

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All Posts

2014

Improving Unit Tests

I’d like to demonstrate the code I’ve been working with recently that has led me to change the way I will do unit tes...

Filling the LOL Statistics Void

Alright, here’s a new project proposal – A website that allows you to see see how your item, rune, and mastery choice...

Creating a Pokemon Battle System

What’s this?I played through Pokemon X and then thought – I can do that! So I made a replica of the Pokemon X battle ...

Bayonetta -- The Japanese God of War

Bayonetta’s a game I’ve been wanting to play for a while now. The God of War franchise has always been a standout for...

Unity Encoding Issues

I felt the need to make a post after spending several hours digging around trying to find a reason why some of my C# ...

Uncharted: Drake's Fortune Review

I’ll be honest, I came to Uncharted with extremely high expectations. For some reason, I had in my head the notion th...

Ludum Dare 29 Recap

I finished my first Ludum Dare! For those not aware of what Ludum Dare is, it’s a game jam where an individual must w...

Designing Random Enemy Encounters

In investigating gameplay systems, I wanted to start small, and I figured random enemy encounters were pretty basic. ...

I Am a Pokemon Master

So, I’ve finally ‘beaten’ Pokemon X – run through the main campaign and tried to work through a lot of the extra cont...